Dewey Anderson (dewey++at++evt.com)
Mon, 14 Oct 1996 12:39:28 -0700
If this is so, the reasoning escapes me. That sounds to me like buying
something for $1000 and being told the tax rate is 10%. So the salesman
multiplies 10% times $1000 and says "The tax is $100". And THEN he multiplies
10% times 10% and says "The tax rate is 1%." It makes no sense to do that 2nd
multiplication.
Similarly, if I have a color of r=1, g=1 and b=1 and the alpha value is 50%, I
take 50% and mulitply it times the color and get r=0.5, g=0.5 and b=0.5. I
don't then want to multiply 50% by 50% and say "The alpha value is 25%."
Anyway, is there some way to make this not happen? (Perhaps this is more of an
OpenGL issue. Can Performer control this aspect of OpenGL?)
(Also, I recognize that while in MY application this behavior makes no sense,
it might in others. I'd be interested in hearing an explanation of why this
might be a good thing to do.)
Dewey Anderson
dewey++at++evt.com
Evolving Video Technologies
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