Mario Veraart (rioj7++at++fel.tno.nl)
Mon, 14 Oct 1996 13:58:15 +0200 (MET DST)
You forget to restore the original Matrix Mode that was when entering the
local Predraw. Use glGetIntegerv(GL_MATRIXMODE), or so, to get this setting
and call glMatrixMode(prevValue) when leaving the function.
I don't know if this will solve your problem but performer might
have trouble when it's not restored to the right state.
Mario
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