Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Thu, 10 Oct 1996 21:03:02 +0100
No it doesn't. It sounds like you have exceeded texture memory capacity
so it starts paging. You could try explicitly paging the texture in your
code using sub texture loads as a workaround.
You describe texture paging but you don't seem to describe any corruption.
Is your problem just paging? If so then this is some sort of texture
fragmentation problem, it's not really fair to describe this as corruption.
It is easily possible that in your case the
different download order results in less efficient memory usage.
Guy Russell has rewritten the texture list & download utility to sort textures
for efficient use on IMPACT.
>
> 2. Should Performer handle correctly situation where all textures don't
> fit in HW tex memory?
Yes, but you should really thank OpenGL for this.
>
> If you have any other ideas about what could cause texture corruption, I
> would be very happy to hear of them.
Texture memory corruption shouldn't happen.
If it does then it's most likely an OpenGL bug, check with your
local support office for the recommended patch list on IMPACT for
your OS.
>
>
> --
> -----------------------------------------------------------------
> Harri Kaimio | harri.kaimio++at++yle.fi
> Computer Graphics Specialist | http://cartes.hut.fi/~hkaimio
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