Re: Texturing on MaxImpact

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Chris Thornborrow (chris++at++avalon.manchester.sgi.com)
Thu, 10 Oct 1996 14:19:42 +0100


On Oct 9, 9:26am, Neil Phillips wrote:
> Subject: Re: Texturing on MaxImpact
> On Oct 8, 5:38pm, Angus Dorbie wrote:
> > Subject: Re: Texturing on MaxImpact
> > Well said,
> >
> > these two issues seem to get raised together every time with IMPACT.
> >
> > Since you mentioned the amazing new O2, there's no danger of you using RM6
> > levels of framebuffer memory since the O2 won't Multisample but you can
> > still can line antialias or accumulate.
> >
> > O2 will use 32 bit or 16 bit pixels and you can select 16 or 32 bit Z.
> > If you don't have a truckload of RAM

Or you could render at 2000 x 2000 offscreen and then pump this through ICE and
get a filtered version down at screen resolution as a cheapish anti-aliasing
solution.

Chris.

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