RGBA with 8 samples on IR

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Remi Arnaud (remi++at++remi.asd.sgi.com)
Wed, 9 Oct 1996 15:11:00 -0700


 Here is a message from Ziv Gigus <ziv++at++argus>

IR's hardware was designed to support either 10 bit RGB (no A) or 12
bit RGBA. It was never designed to support 10 bit RGBA and no future
flavour of IR ever will.

Due to bugs in imp8 it can not support 8 samples RGBA (12 bit). It
does support 8 sample RGB (10 bit) which are advertised in all pixels
depths.

Finally, note that both on IR and RE we dither glSampleAlpha(...) over
4 pixels, so with N samples you get 4N + 1 levels. This is done not
done for AlphaToMask, however.

Ziv

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