Casting shadows with global illumination

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Thom DeCarlo (tdecarlo++at++rayva.org)
Wed, 09 Oct 1996 14:08:29 -0400


All the examples I've seen of multi-pass shadow casting require
local lights. Is there any way to generate shadows using only
global illumination. Perhaps, by rendering the shadow pass in
an orthographic view?

TIA,
Thom

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