Remi Arnaud (remi++at++remi.asd.sgi.com)
Thu, 3 Oct 1996 12:13:28 -0700
Not exactly. I said that you have to alocate the dst vector in a CycleBuffer
if you want your program to run on a multicpu machine.
Also, you can tell performer to do a fast pointer swap instead of a copy of
the Buffer when synchronizing the CycleBuffer by using the pfCBufferChanged()
API
> Does CycleBuffer work on a single cpu machine ?
Yes, but it's not so useful
> Why doesn't the frame rate improve, when the app decreases so much ?
It is quite unexpected on a single cpu machine. I have no guess
-- Remi
--
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