Re: Morph perofrmance !

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Remi Arnaud (remi++at++remi.asd.sgi.com)
Thu, 3 Oct 1996 12:13:28 -0700


> Someone from the performer team told us that we need to use CycleBuffer in
order to tell the
> draw that the morph is already being done and only to do morph on the changes
vertices.

 Not exactly. I said that you have to alocate the dst vector in a CycleBuffer
if you want your program to run on a multicpu machine.
 Also, you can tell performer to do a fast pointer swap instead of a copy of
the Buffer when synchronizing the CycleBuffer by using the pfCBufferChanged()
API

> Does CycleBuffer work on a single cpu machine ?

 Yes, but it's not so useful

> Why doesn't the frame rate improve, when the app decreases so much ?

 It is quite unexpected on a single cpu machine. I have no guess

 -- Remi

-- 

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