Nicolas Gauvin (nicolas++at++cae.ca)
Tue, 1 Oct 1996 09:59:29 -0400
> doorh = (pfHighlight *) door
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Since door is a pfGroup, it should not be cast to a pfHighlight.
A pfHighlight is associated to a pfGeoSet with pfGeoSet::setHlight.
The function pfuTravNodeHlight will traverse a node an set the highlight
to all its geosets. Try something like this instead:
pfGroup *door;
pfHighlight *doorh;
door = (pfGroup*) pfFindNode(ViewState->scene,"door",pfGetGroupClassType());
doorh = pfNewHlight(pfGetSharedArena());
pfuTravNodeHligh(door,doorh);
And that's it. No need to call pfApplyHlight. pfApplyHlight and pfDisable
are immediate mode calls that should only be done in the draw process
when mp.
--
Nicolas Gauvin CAE Electronics Ltd., 8585 Cote De Liesse
Software Developer Saint-Laurent, Quebec, Canada, H4L-4X4
3-D Graphics Applications tel: +1 514 341 2000 extension 2275
nicolas++at++cae.ca fax: +1 514 340 5496
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