Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 1 Oct 1996 10:23:12 +0100
Did you turn on pfAntialias or just have the visual without actually using
multisampling?
Did you mean Infinite Reality?
Thanks,
Angus.
On Sep 27, 2:38pm, Janet Estabridis wrote:
> Subject: Final word on reading the Z-buffer in Performer 2.0
> Some information:
>
> RE2, IRIX 5.3 --
>
> You can read the zbuffer successfully from Performer 2.0 in a draw callback
> routine using glReadPixels. You can have texturing enabled and
> multisampling visual enabled. I have now succeeded thanks to Jenny at SGI.
> Things work like they are supposed to, I just swapped GL_FLOAT and
> GL_DEPTH_COMPONENT in the glReadPixels and I never caught it until I sent
> her my code.
>
>
> Janet Estabridis
> NAWC China Lake
> Code 4722E0D (619) 939-6984
>
>
> =======================================================================
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>-- End of excerpt from Janet Estabridis
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