Simon Bennett (simonb++at++wormald.com.au)
Mon, 30 Sep 1996 15:16:33 +1010 (EST)
Maybe this answer's a little dumb, but have you tried simply using points as
opposed to cubes for your stars? (PFGS_POINTS)
Add a pfLPointState and they'll even scale wrt to distance....
> Hi,
>
> This is probably going to sound a little dumb, but sometimes
> you just gott'a ask :)
>
>
> I'm trying to use performer to basically do a star field simulation.
> I'm using an MCO option to split the video area into three monitors,
> I'm shooting for getting from 100 to 500 stars rushing out from
> the center. I'm currently setting the stars out in a volume in front
> of the view, and translating the view forward through the volume.
>
> The problem is when I go beyond 100 stars I can no longer maintain
> 60 frames/sec. I've tried using a simple cube as the star, playing
> with splitting the app/draw/cull among the 2 available processors.
> Is there something I'm not trying?
>
> The Unix box is an onyx RE^2 with 64 megs and 2 100 MHz CPUs. Its GOT
> to be able to do better than 100 simple objects :)
>
>
> If you were going to create a star-field simulation , how would you do
> it? btw. Once I've got the starfield I want to use performer to add
> some more complex objects. *grin*
>
>
> Thanks for any info you can give me,
> Eric.
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+----------------------------------------------------------------------------+
Simon Bennett simonb++at++wormald.com.au
Wormald Technology Advanced Systems Engineering Ph: +61 2 9981 0669
"Good judgement is the result of experience.
Experience is the result of poor judgement"
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