star field simulation.

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Eric Heft (eheft++at++dnaco.net)
Sun, 29 Sep 1996 22:19:11 -0400 (EDT)


Hi,

This is probably going to sound a little dumb, but sometimes
you just gott'a ask :)

I'm trying to use performer to basically do a star field simulation.
I'm using an MCO option to split the video area into three monitors,
I'm shooting for getting from 100 to 500 stars rushing out from
the center. I'm currently setting the stars out in a volume in front
of the view, and translating the view forward through the volume.

The problem is when I go beyond 100 stars I can no longer maintain
60 frames/sec. I've tried using a simple cube as the star, playing
with splitting the app/draw/cull among the 2 available processors.
Is there something I'm not trying?

The Unix box is an onyx RE^2 with 64 megs and 2 100 MHz CPUs. Its GOT
to be able to do better than 100 simple objects :)

If you were going to create a star-field simulation , how would you do
it? btw. Once I've got the starfield I want to use performer to add
some more complex objects. *grin*

Thanks for any info you can give me,
Eric.
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