Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Fri, 27 Sep 1996 07:20:34 +0100
Resolution may also affect cull times marginally because LOD ranging
will vary with resolution.
Rgds,
Angus.
On Sep 26, 6:41pm, Bill Storma wrote:
> Subject: Screen size vs app,draw process times
> Performer users:
>
> I am trying to understand the interaction between the app, cull, draw
> times in a performer scene and how the screen resolution affects the
> performance data. The machine I am using is a 3 pipe RE2, with 2
> RM4's per pipe, running Performer 2.0 and IRIX 5.3. All testing is
> being performed at root level.
>
> As I understand the process from the SGI technical manuals, the cull
> process determines what information is to be drawn into a channel
> (pipe). The draw process then determines which polygons are affected
> and then forwards this list to the graphics pipe. Therefore, if I
> run an application at 1280x1024 vice 1024x768, with the same frustrum
> looking at the same scene, the app and draw times should be the same
> for both programs. The screen resolution should only come into play
> inside the graphics pipe, where the tri's are scanned into pixels.
>
> I have setup this exact scenario, and have noticed that the app and
> draw times are longer for the higher resolution screen. If the
> cull is forwarding the same frustrum data to the draw process and
> the draw is processing the same number of polygons in the scene,
> why are the process times higher with a higher resolution screen ?
> Have I missed something in understanding how the system flows
> information from one process to the next ? Can someone explain
> exactly why the app and draw times are affected by the screen
> resolution ?
>
> Thanks
> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
> Bill Storma Phone: 407-282-1884
> Enzian Technology FAX: 407-282-3013
> Orlando, Fl. 32817 e-mail: bills++at++p3.enzian.com
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>-- End of excerpt from Bill Storma
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