Re: IRIS GL or OPEN GL? Which one should I use?

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Timothy Moore (moore++at++WOLFENET.com)
Mon, 23 Sep 1996 11:04:48 -0700 (PDT)


   Date: Mon, 23 Sep 1996 10:03:49 -0700
   From: remi++at++remi.asd.sgi.com (Remi Arnaud)

   Programming in IrisGL should be avoided if possible:
    - It will not evolve. Since Impact and IR, every new feature is available through OpenGL, not IRISGL. For example, there is no clipmapping under IrisGL.
    - It is slower than OpenGL on OpenGL based machines. It is using a software implementation of IrisGL named IGLOO.

   On the other hand, there is a pretty good implementation of OpenGL on RealityEngine, and generally as fast as IRISGL.

   So, the answer is : WRONG. use OpenGL.

However, there are RealityEngine features that aren't supported yet in
OpenGL to wit, spline-based fog. We'd love to dump the IrisGL version
of our code but can't because we rely heavily on that feature. Is
there going to be a patch to support the spline fog extension in the
RE2 OpenGL implementation?

Tim
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