Re: How to create a realistic sea surface?
ceti (ceti++at++worldnet.net)
Mon, 23 Sep 1996 15:28:02 +0100
>Having created a sea tile from a sea photograph I have now tiled it over a
>big square polygon. My problem is that if I tile it a lot of times I get
>better detail but when flying very high one can understand the tile
>repetition. On the other hand, if I just repeat it a coulpe of times I get
>overdimensioned nonrealistic waves when I'm flying close to the water.
>
>Anyone has a good solution for this?
use pfLod (or pfSwitch ) with the closest lod composed of few tiles and the
furthest composed of a big ammount of repetitions.
secondly avoid using big square composed of 2 triangles because it is not
costless in term of clipping. It is better to have a mesh.
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< >
< BILLARD Olivier - Ingeneer R&D ++at++ C&I Software >
< 1 avenue de la mer - 44380 PORNICHET - FRANCE >
< Tel: +33 40 11 68 72 Fax: +33 140 61 68 14 >
< Email: ceti++at++worldnet.net >
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on Mon Aug 10 1998 - 17:53:36 PDT