Re: Texture quality on RE2/RE3.

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Mon, 23 Sep 1996 09:53:40 +0100


Have you compared the internal formats of the images on I2 & RE2, I
expect you have 8 bit components on I2 but 5 or 4 bit on RE2?

Also check texture size is 2^n on each edge.

Angus.

On Sep 22, 9:35am, Robert Doyle wrote:
> Subject: Texture quality on RE2/RE3.
>
> I have a texture-quality problem that I believe is related to RE graphics. My
> application displays terrain with a map textured on the surface. When run and
> displayed on an Indigo2-XZ (6.2), the texture quality is high and map text
can
> be read at a reasonably close distance from the terrain surface. However,
when
> run and displayed on an Onyx RE2 (5.3) or an IR (6.2) (both locked down to
one
> processor) the texture quality is low and map text appears blurred even at
> mid-range distances.
>
> Now, the same terrain (.obj) and texture displayed with Perfly is of high
> quality on all three machines. It appears that the problem is related to RE
> graphics and Perfly avoids it somehow. My inspection of Perfly's source code
> revealed nothing obvious. Any pointers would be appreciated.
>
> Bob Doyle
>
> --
> Robert J. Doyle, Jr. http://overlord.nrl.navy.mil
> Code 5594 e-mail: doyle++at++overlord.nrl.navy.mil
> Naval Research Laboratory fax: 202-404-7402
> Washington, DC 20375-5000 phone: 202-767-8395
>
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>-- End of excerpt from Robert Doyle

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