Fog, z-buffer, and post processing

New Message Reply Date view Thread view Subject view Author view

Jude Anthony (jude++at++p3.enzian.com)
Fri, 20 Sep 1996 11:00:41 EST


Thanks to everyone who's been trying to help me out. Almost everyone
has recommended spline fog. Unfortunately, when I tried spline fog
in Vega, it didn't work properly. In addition, we have an Earth/Sky
environment with clouds, which I am required to not obscure.
Finally, I am restricted to working in IrisGL, not OpenGL.

Anyone know how to read the depth buffer in IrisGL? It still looks
to me like post-processing the frame to blend the sky color into
distant object pixels is still my best bet.

Onyx/IR2 machine.

Thanks,
Jude Anthony
jude++at++p3.enzian.com
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:53:35 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.