Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Fri, 20 Sep 1996 10:22:16 +0100
1) Find an explosion sequence from a video of a military exercise or
something.
2) Use the capture utility on an Indy with an analogue video in from a
player with a good steady pause facility to capture rgb images of the
effect.
3) Paint transparency information around the explosion images.
4) Apply the textures to several quads below a pfSequence or
page the texture being applied to a single quad (only good for one bang
at a time unless you are clever about this).
If you want my texture ready video explosion sequence (including
alpha painted information) then youre welcome to it. It comes with
unsupported performer code.
Rgds,
Angus.
On Sep 19, 11:51pm, Jeremy Friesner wrote:
> Subject: Explosions
> Does anyone have an opinion on what the best techniques are
> for simulating explosions? (Dramatic is good, cheap is better! ;))
>
> -Jeremy
> Jeremy Friesner | "While one person hesitates because he feels
inferior,
> jfriesne++at++ucsd.edu | another is out making mistakes & becoming superior." -HL
>
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