Re: Texture mapping in terrain mesh

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Thu, 19 Sep 1996 19:15:46 +0100


Unless your texture edges correspond to the terrain sguare edges or then you
shouldn't have a problem. Just retain texture coordinates at undeleted
vertices.

On Sep 19, 6:01pm, Duvideo wrote:
> Subject: Texture mapping in terrain mesh
> Having modeled an island terrain in VistaPro, I got both a square mesh and
> a texture representing it.
>
> The mesh has lots and lots of unnecessary polygons which I would like to
> remove. The problem is that afterwards the texture won't be correctly
> applied to the mesh (because the mesh is no longer a square).
>
> Is there any process to accomplish what I want?
>
> Having bought Alias|Wavefront we still don't know how to use it and what
> are it's capabilities. Can it solve our problem?
>
> thanks in advance
> Duvideo
>
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>-- End of excerpt from Duvideo

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