Duvideo (duvideoii++at++mail.telepac.pt)
Thu, 19 Sep 1996 18:01:08 +0100
The mesh has lots and lots of unnecessary polygons which I would like to
remove. The problem is that afterwards the texture won't be correctly
applied to the mesh (because the mesh is no longer a square).
Is there any process to accomplish what I want?
Having bought Alias|Wavefront we still don't know how to use it and what
are it's capabilities. Can it solve our problem?
thanks in advance
Duvideo
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