Texture mapping in terrain mesh

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Duvideo (duvideoii++at++mail.telepac.pt)
Thu, 19 Sep 1996 18:01:08 +0100


Having modeled an island terrain in VistaPro, I got both a square mesh and
a texture representing it.

The mesh has lots and lots of unnecessary polygons which I would like to
remove. The problem is that afterwards the texture won't be correctly
applied to the mesh (because the mesh is no longer a square).

Is there any process to accomplish what I want?

Having bought Alias|Wavefront we still don't know how to use it and what
are it's capabilities. Can it solve our problem?

thanks in advance
        Duvideo

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