Re: Flat draw without local lights

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John Rohlf (jrohlf++at++tubes.asd.sgi.com)
Fri, 13 Sep 1996 12:00:32 -0700 (PDT)


>
> Hi,
>
> It seems that when there are no local (point or spot) pfLight, pfGeoSets with
> overall color and normal bindings are automatically flat rendered.
>
> This optimization is very interesting but for some reasons (...), I want to
> light my pfGeoSets with OpenGL lights. Does anybody know (performer developpers
> I suppose) an efficient way to suppress this optimization (without changing my
> bindings or creating any pfLight) ???
>

I think you'll have to use a local viewer or specify PER_VERTEX
bindings for colors or normals.
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