Re: Flat draw without local lights

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Fri, 13 Sep 1996 16:54:52 +0100


John Rohlf once spake:

pfdMesherMode(PFDMESH_LOCAL_LIGHTING, 1);
pfdBldrMode(PFDBLDR_MESH_LOCAL_LIGHTING, 1);

Rgds,
Angus.

On Sep 13, 4:33pm, Lionel Maiaux wrote:
> Subject: Flat draw without local lights
> Hi,
>
> It seems that when there are no local (point or spot) pfLight, pfGeoSets with
> overall color and normal bindings are automatically flat rendered.
>
> This optimization is very interesting but for some reasons (...), I want to
> light my pfGeoSets with OpenGL lights. Does anybody know (performer
developpers
> I suppose) an efficient way to suppress this optimization (without changing
my
> bindings or creating any pfLight) ???
>
> Thanks.
>
> --
> --------------------------------------------------------------------------------
                       Lionel Maiaux
> l.maiaux++at++corys.fr
> --------------------------------------------------------------------------------
> =======================================================================
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>-- End of excerpt from Lionel Maiaux

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