Flat draw without local lights

New Message Reply Date view Thread view Subject view Author view

Lionel Maiaux (maiaux++at++platine.corys.fr)
Fri, 13 Sep 1996 16:33:18 -0600


Hi,

It seems that when there are no local (point or spot) pfLight, pfGeoSets with
overall color and normal bindings are automatically flat rendered.

This optimization is very interesting but for some reasons (...), I want to
light my pfGeoSets with OpenGL lights. Does anybody know (performer developpers
I suppose) an efficient way to suppress this optimization (without changing my
bindings or creating any pfLight) ???

Thanks.

-- 
--------------------------------------------------------------------------------                        Lionel Maiaux
                       l.maiaux++at++corys.fr
--------------------------------------------------------------------------------
=======================================================================
List Archives, FAQ, FTP:  http://www.sgi.com/Technology/Performer/
            Submissions:  info-performer++at++sgi.com
        Admin. requests:  info-performer-request++at++sgi.com

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:53:32 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.