Lionel Maiaux (maiaux++at++platine.corys.fr)
Fri, 13 Sep 1996 16:33:18 -0600
It seems that when there are no local (point or spot) pfLight, pfGeoSets with
overall color and normal bindings are automatically flat rendered.
This optimization is very interesting but for some reasons (...), I want to
light my pfGeoSets with OpenGL lights. Does anybody know (performer developpers
I suppose) an efficient way to suppress this optimization (without changing my
bindings or creating any pfLight) ???
Thanks.
--
-------------------------------------------------------------------------------- Lionel Maiaux
l.maiaux++at++corys.fr
--------------------------------------------------------------------------------
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