Re: (Fwd) Performer and GLUT

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Erik Brisson (ebrisson++at++lobster.bu.edu)
Tue, 10 Sep 96 7:34:19 EDT


Mark,

Thank you for your comments and pointers. My reason for considering GLUT
is more for handling X events than for window management. When looking for
examples in the Performer heirarchy I find, as an example, trackball.c
(in /usr/share/Performer/src/pguide/libpfui). This is working down at the
Xevent level. While this has certain advantages, I was looking at GLUT as
a way of using someone else's (yours) investment of time and expertise
to get all of this right.

If GLUT will interfere with any of Performer's multiprocessing features, it
won't be acceptable. Does anyone know of possible interference?

Thanks, again,
Erik

>
>Erik,
>
>> Has anybody used Performer with the GLUT (OpenGL Utility Toolkit)? Anybody
>> have any comments on this combination?
>
>If you avoided the window system dependent code in IRIS Performer and
>just wanted to use the low-level rendering code (ie, libpr I think),
>you probably could use IRIS Performer and GLUT.
>
>If you get the GLUT 3.1 distribution, you'll notice there are two small
>examples of using Open Inventor's non-window system dependent code (ie,
>libInventor, not libInventorXt) with GLUT. Presumably the same thing
>could be done with GLUT.
>
>Note that if you used IRIS Performer with GLUT, it may be impossible
>(or maybe just difficult) to use all the multiprocessing features that
>make Performer so effective.
>
>I'm not sure why you'd want to do this since I believe IRIS Performer's
>basic windowing interface is easy to use and standard with Performer.
>
>If you have no idea what GLUT is, it is a simple, portable toolkit for
>using OpenGL. Find out more from:
>
> http://reality.sgi.com/mjk_asd/glut3/glut3.html
> http://reality.sgi.com/mjk_asd/OpenGLforX.html
>
>- Mark
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