Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Fri, 6 Sep 1996 19:17:59 +0100
You could try drawing the scene once and writing an image to the framebuffer
which will set the relevant pixel components to black. Maybe use a subtractive
blend equation to limit this second pass to DC = 1, and avoid having to use
colour masking and stipple patterns.
My apologies if you've already come up with this.
Rgds,
Angus.
On Sep 5, 9:00am, Graham Jones wrote:
> Subject: Re: Writing to individual pixel colour components.
> Remi Arnaud wrote:
> >
> > On Sep 4, 9:30am, Graham Jones wrote:
> > > Subject: Writing to individual pixel colour components.
>
> > > Consider two pixels side by side - when I draw an image I want to
> > > set the red component of one pixel and the green component of the
> > > other, without affecting the other colour components of the two
> > > pixels - this is repeated over the whole image.
>
> > That's an interresting problem !
>
> Too true!
>
> > I don't see any 1 pass solution if your database have textures.
>
> I need to be able to this with any possible image, textured models,
> non-textured models, images themselves etc etc.
>
> Surprisingly (hmmm, not too surprising I guess, I am using iR) the
> trials I've done using pre-rendered images works pretty fast - now I
> have to do the work to get Performer to render in this way.
>
> Graham.
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>-- End of excerpt from Graham Jones
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