changing geodes

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Hanit Galili (hanit++at++bvr.co.il)
Tue, 3 Sep 1996 08:38:06 +0000


In my scene I have a few objects sharing the same shape, but I want each object
to have a private control on the shape's geode (I need to change something in
the geode only for some of the objects).

I tried pfClone() - but since pfClone does not copy geodes that wasn't enough.
I tried pfFlatten() - but that wasn't enough also.
I tried adding SCS (Ident Matrix) and then do Flatten - but that wasn't enough
also.

Only when I used SCS with non ident matrix - pfFlatten really copied the geode,
and I could control it the way I needed - but of course I can't add this SCS
because I'm changing the shape.

What's the simplest way to solve this problem?

-- 

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