Re: Texture Downloading

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Marcus Barnes (marcus++at++multigen.com)
Mon, 26 Aug 1996 12:04:24 -0700


On Aug 23, 4:21pm, Bryan Wasileski wrote:
> Subject: Texture Downloading

[munch]

> We have a large area terrain for which it is impracticle to load the
> entire database at once. I would like to dynamically load different
> pieces at I fly though the database but I cannot afford to take a hit
> everytime I download a new texture.
> As far a the machine goes, I have an IR with 4xR10000's, 2 RM6
> boards with 16M of texture memory. Your help is greatly appreciated.

If you are targetting iR only, you should be creating geospecific clipmap
textures. Read the man page for pfcliptexture and pfimagecache for details on
how this works.

MultiGen will soon release our Series II Pro package which includes a texture
mosaic tool that is designed to create such large geospecific clipmaps, from
orthorectified source imagery, for use in Performer. Prototypes of this tool
were used to process the textures seen in the western United States flyover
demo shown at ITEC, IMAGE, SIGRRAPH etc :-) it saved us all alot of time.

Regards.

--
   ____ ___  ____  _    Marcus Barnes, Member Technical Staff
  / __ `__ \/ __ `( )   MultiGen Inc. 550 S. Winchester Blvd. STE 500
 / / / / / / /_/ / /    San Jose CA 95128 WEB: http://www.multigen.com
/_/ /_/ /_/\__, /_/     PH:1-408-556-2654 FX:1-408-261-4102
          /____/        EMAIL: marcus++at++multigen.com
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