Re: Texture Memory Resources

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Mark G. Yarbrough (mgy++at++us.net)
Fri, 23 Aug 1996 18:47:40 -0700


Guy Russell wrote:
> Are you using detail texture? Detail textures take up memory, but are
> generally not accounted for in the download stats. This could be enough to
> push you over the edge.[snip]
Thanks for the reply. No such luck on the detail texture. I ran a couple more
experiments today and found that my other databases that call for six 1024x1024
textures to be displayed at one time cause a reload every frame (but they only
loaded a total of "6" textures per frame instead of the other example's "12").

I am wondering if there may be some other process using texture resources that
I am not aware of. I will work on this next week and let you know.

---Mark

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