Re: bump mapping using Infinite Reality

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Javier Castellar (javier++at++sixty.asd.sgi.com)
Thu, 22 Aug 1996 23:37:27 -0700


We did show a bump mapping + reflection mapping demostration running at 60hz in
a 3pipe iR at Siggraph'96 (Nacho and Luis at CA&D)

Another nice real-time method using a multipass texturing approach has also
been depicted at a Siggraph paper (check Cabral et al references). It uses the
current iR extensive support for texture mapping, TCLUTs ... etc.

As Steve was explaining it could be near-time, depending on the method being
used and the type of database.

While the tasteless empire (as Steve Jobs said) was claiming that the polygons
can be raped without going in jail, we were suggesting additional high quality
rendering aproaches:
        - What we call Multipass rendering
        - What we call bump mapping.
        - What we call clipmapping
        - What we call evolving terrain.

There was another company at the show, friend of the tasteless empire, showing
a video in which a guy said:

"I am so happy with my WindowsNT system that even if SGI visit my company and
offer me an iR by free I will not accept it"

(this is for real!)

-Javier

-Javier

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