Re: Infinite Reality and Real-Time Graphics

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Fri, 16 Aug 1996 20:11:41 +0100


A minor addition to Remis post.

On iR an 8 bit grey scale texture will use up a minimum of 2 bytes per
texel and MIP mapping always costs an extra third.

You can use a new OpenGL extension on iR to pack two 8 bit textures
together and then select one set of the packed halves.

I doubt performer does this, in any case you sound like your using OpenGL.

You need an internal format of GL_DUAL_INTENSITY8_SGIS
and select with
glTexParameteri(GL_TEXTURE_2D, GL_DUAL_TEXTURE_SELECT_SGIS, &selection_0_or_1)

Rgds,
Angus.

On Aug 16, 11:07am, Remi Arnaud wrote:
> Subject: Re: Infinite Reality and Real-Time Graphics

> > Are my greyscale textures being used as 3byte (or 4byte with alpha)
> > internally that I cannot see?
>
> Performer tells you the % of the texture memory you use. As far as you
> stay below 100%, it doesn't matter.

>-- End of excerpt from Remi Arnaud

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