Javier Castellar (javier++at++sixty.asd.sgi.com)
Fri, 16 Aug 1996 10:39:28 -0700
For movies you should use explicit texture paging. It will provide you the
maximum
performance as well as the minimum texture memory use.
If your texture is small enough you will not need double buffer the texture for
the
movie. In this case the total use of texture memory will be a single frame.
Please refer to previous postings on this mailing list regarding texture paging
on performer.
Let me know if you don't have access to the above information.
We have several people using this technique without any problems.
-Javier
-- ************************************************************************* * Javier Castellar Arribas * Email: javier++at++asd.sgi.com * * * Vmail: 3-1589 * * Member of Technical Staff * Phone: 415-933-1589 / 2108 (lab) * * Core Design - Applied Engineering * Fax: 415-964-8671 * * Advanced Systems Division * MailStop: 8L-800 * ************************************************************************* * Silicon Graphics Inc. * * 2011 N. Shoreline Boulevard, * * Mountain View, California 94043-1386, USA * ************************************************************************* "Violence is the last refuge of the incompetent" Hardin Seldon======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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