Sharon Clay (src++at++rose.asd.sgi.com)
Wed, 14 Aug 1996 11:01:13 -0700
No - Base2 will write 0 to the stencil bit everywhere it fails the depth
buffer test and that will effectively "clear" the stencil bits so decal2
will not show up at all.
->
->Eye decal1 & Base1 decal2 & Base2
-> | |
-> | ||
-> | ||
-><) || ||
-> || |
-> | |
-> | |
->
->With one stencil bit this problem is unavoidable.
The only case where you get into trouble is if a decal overflows
its base because then the base cannot set all of the proper stencil
bits and the base may hit junk set by previous bases. So, decals
must lie completely within their base poygons.
src.
--
-----{-----{---++at++ -----{----{---++at++ -----{----{---++at++ -----{----{---++at++
Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 933 - 1002 FAX: (415) 965 - 2658 MS 8U-590
http://www.sgi.com/Technology/Performer/
-----{-----{---++at++ -----{----{---++at++ -----{----{---++at++ -----{----{---++at++
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:53:21 PDT