re: Flimmering

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Hal Bertram (hal++at++jhcscg.dircon.co.uk)
Wed, 14 Aug 1996 20:22:55 +0100


> :Any reason why the PFDECAL_BASE_STENCIL isn't costly on iR, are you just
> :referring to the stencil overhead and not the multipass on the base
> :polygons?
>
> InfiniteReality supports a 1-bit stencil with only a 5% reduction in

                                                       ^^^^^^^^^^^^

Are there any docs anywhere with details (however sketchy) of the impact of
all the various modes. Obviously all combinations would be difficult, but
some guide numbers would be great.

> fill rate, which is considerably better than RealityEngine's 50% drop
> for stencil-enabled fill. These rates apply to both base and layer
> geometry.

Hal

-- 
Hal Bertram
Jim Henson's Creature Shop
30 Oval Road, London NW1 7DE, UK

hal++at++jhcs.co.uk

Tel: +44 171 428 4000 Fax: +44 171 284 2218

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