sliding textures dynamically

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Jon Christensen (jmc++at++UCSD.EDU)
Tue, 13 Aug 1996 10:45:00 -0700


I would like to manipulate the texture matrix stack from Performer
to move a texture across an object dynamically based on viewing
parameters. Is the best thing to do to set up a pre/post draw
callback pfNode::setTravMask() for the particular object?

thanks,
Jon

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