Re: Flimmering

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Michael T. Jones (mtj++at++babar.asd.sgi.com)
Tue, 13 Aug 1996 10:42:53 -0700


On Aug 13, 5:30pm, Angus Dorbie wrote:
> Subject: Re: Flimmering
> On Aug 13, 6:20am, Michael T. Jones wrote:
> > Subject: re: Flimmering

> OK, but don't you also have the overhead of drawing the base polygon more
> than once for the subface stencil algorithm making this approach expensive.
>
> Have I missed a trick here or does this overhead exist?

You draw the base once (set stencil based on Z-compare)
You then draw the layers one at a time (from bottom to
top) using stencil to control writing (with Z-compare
disabled). There is no "extra" pass.

It is true that the polygons underneath the layers are
"needlessly" rendered -- a cookie-cutter approach that
chops holes in the underlying geometry would run faster
in almost all cases.

Michael

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