Re: Downloading Textures.

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Simon Bennett (simonb++at++wormald.com.au)
Sat, 10 Aug 1996 23:15:08 +1000 (EST)


On Fri, 9 Aug 1996 wasileskib++at++adadv1.mdc.com wrote:

> In my application, I create the list of textures
> for the scene and download the list using
> pfuDownloadTexList. In addition, I have the
> flag set the shows the textures as they are downloaded.
> Until today, I have not ever seen the textures
> flashing on the screen like I would have expected.
> What I did is I changed pfMultiprocess from:
> pfMultiprocess(PFMP_APP_CULL_DRAW) to
> pfMultiprocess(PFMP_APPCULLDRAW).
> In addition, the fog and lighting looks
> very, VERY different. Does anyone have any
> idea what is happening?

By the sounds of it, you weren't calling pfuDownloadTexList from your draw
callback. It has to be called from the draw process if your multi
processing.

+----------------------------------------------------------------------------+
  Simon Bennett simonb++at++wormald.com.au
  Wormald Technology Advanced Systems Engineering Ph: +61 2 9981 0669

                "Good judgement is the result of experience.
                 Experience is the result of poor judgement"

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