Re: pfGetTransparency

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Jude Anthony (jude++at++p3.enzian.com)
Thu, 8 Aug 1996 15:30:16 EST


Thanks to everyone who helped out with my transparency problems.
Turns out the Onyx/RE2/Vega application was using PFTR_FAST, which
*is* fast, but allows things to disappear easily. Alpha-textured
objects were perflectly rendered when I modified their GeoStates to
reflect a PFSTATE_TRANSPARENCY of PFTR_HIGH_QUALITY, but speed was
far too slow. I finally reached a good compromise with transparency
set to PFTR_OFF and PFSTATE_ALPHAFUNC set to PFAF_GREATER with a
reference value of 20.0/256.0.

Thanks to Angus Dorbie and everyone else for their help.

Jude
jude++at++p3.enzian.com
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