Martin McDonald (martinm++at++gaagh)
Wed, 7 Aug 1996 09:38:05 -0700
you don't say what platform you are using. if it's an infinite reality you need
to note that if you have RGB10, there is no alpha channel. you will end up
with the full opacity that you are seeing. the other thing you might be running
into is that performer will clear the channel to full opacity as the default.
you need to change that with pfClear or chnge the earthsky colors if you are using one.
Martin McDonald
"I can tell by your vacant expressions
that the lights are not all on upstairs." - Scar
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