by way of (couvet++at++pobox.oleane.com)
Sat, 03 Aug 1996 14:44:58 +0200
Hi, and many thanks for your fast answer, but I still have the problem.
Transparency is not applyable because of the overhead resulting. Multiple copies
of the geometry is impossible also because I can't foresee where and when I
need
the new vertices and primitives.
Typically, I need to have an objet "breathing", and when I touch it with a
tools, I need
to refine the mesh of the object.
I check that the variables are in the shared arena, and it is OK. The
vertice index table
is OK in the Main memory and so does the coord table, but the ::pfPrint
shows me
that some of the primitivesin the pfGeoSet (ie the last 3 ones) are
completely wrong !
Is there a bug when refreshing the structure of a pfGeoSet dynamically ?
How can I wait till the geoSet is completely update, if it is the bug ?
Or do you know a safe (and fast) way of modifying the number of primitives
of a pfGeoSet between two frames?
Sincerely,
Cyril ZEKSER TT&S
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