Re: pfGetTransparency

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Mon, 5 Aug 1996 17:12:30 +0100


This is a graphics function so you can only call this from your draw
process, created at your pfConfig, available through draw callbacks.

The transparency used by a loaded object will be held in the
geostates associated with the geogroups so look at the loaded model.

What do you mean during multigen operation or perfly operation?

The database loaders build parts of the scene graph which is assembled
by perfly and subsequently drawn by performer, transparency in only ever
applied in the graphics process when the scene graph is being drawn.

Does this clarify things?

Rgds,
Angus.

On Aug 5, 11:11am, Jude Anthony wrote:
> Subject: pfGetTransparency
> I have tried to modify the perfly sample application to print the
> transparency mode using pfGetTransparency(). I get a core dump,
> whether I use it in main.c, generic.c, or perfly.c. I've tried
> before and after initializations, including just before the main
> loop. What am I doing wrong?
>
> The purpose is to find out why my Onyx/RE2 is displaying transparent
> objects differently during the realtime situation and during perfly
> or Multigen operation.
>
> Again, any help appreciated.
>
> Thanks,
> Jude Anthony
> jude++at++p3.enzian.com
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>-- End of excerpt from Jude Anthony

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