Flimmering

New Message Reply Date view Thread view Subject view Author view

Jude Anthony (jude++at++p3.enzian.com)
Mon, 5 Aug 1996 11:07:34 EST


I've got a model of a hotel with a parapet. The parapet is made out
of quads, and it has triangular polygons of a different color on top
to represent windows. The windows are flimmering. (Not _my_ term;
found it in the Perfomer programming guide.)

I've tried moving the windows away from the quads, I've changed the
"Rel Priority" field of the window's polygon attributes in MultiGen
to 100 (as compared to the quads' 0), and I've tried making each
window a subface of its quad, all without noticeable results.

Do I have to triangulate everything before subfacing works, or is
there something else I should be doing here? I don't want to cut the
window out of the parapet, as that would increase my polygon count
unacceptably for this realtime application.

I'm using an Onyx/RE2. Any help would be greatly appreciated.

Thanks,
Jude Anthony
jude++at++p3.enzian.com
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:53:18 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.