Jude Anthony (jude++at++p3.enzian.com)
Mon, 5 Aug 1996 11:07:34 EST
I've tried moving the windows away from the quads, I've changed the
"Rel Priority" field of the window's polygon attributes in MultiGen
to 100 (as compared to the quads' 0), and I've tried making each
window a subface of its quad, all without noticeable results.
Do I have to triangulate everything before subfacing works, or is
there something else I should be doing here? I don't want to cut the
window out of the parapet, as that would increase my polygon count
unacceptably for this realtime application.
I'm using an Onyx/RE2. Any help would be greatly appreciated.
Thanks,
Jude Anthony
jude++at++p3.enzian.com
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