Fastest font rendering in OpenGL?

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Sandeep S. Mulgund (ssm++at++crasun.cra.com)
Mon, 5 Aug 1996 09:04:46 -0400


I need to render some fonts in a part of an OpenGL HUD in a performer app.
>From what I've determined, there are (at least) three ways to do this:

- Use X fonts
- Use the glc library
- Use bitmapped raster fonts

The OpenGL source code examples show how to use the first and third
techniques. Does anybody have a sense of which of these techniques
tends to work the fastest? My primary consideration is speed of performance,
as opposed to sophistication of rendering options. All I'll need to do
with the fonts is translation/rotation, as part of the heads-up display.

Thanks,

Sandeep Mulgund

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