Sandeep S. Mulgund (ssm++at++crasun.cra.com)
Mon, 5 Aug 1996 09:04:46 -0400
- Use X fonts
- Use the glc library
- Use bitmapped raster fonts
The OpenGL source code examples show how to use the first and third
techniques. Does anybody have a sense of which of these techniques
tends to work the fastest? My primary consideration is speed of performance,
as opposed to sophistication of rendering options. All I'll need to do
with the fonts is translation/rotation, as part of the heads-up display.
Thanks,
Sandeep Mulgund
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