image processing with Performer

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GRAUX Ludovic (LUDOVIC.GRAUX++at++siege.aerospatiale.fr)
Fri, 2 Aug 1996 11:00:27 +0200


      Hi all,

     I would like to make a kind of halo around an object.

     Example : a buddha in the lotus position, being in such an harmony with the
     around Nature that a kind of golden halo is emanating all around the image of
     his body on the screen.

     The idea I have is to process a 2D filter on the screen-projected image of
     the buddha. I need to pop only the image of my haloed object, with nothing
     (all black / or alpha = 0) around, and to process this image by the 2D "Halo"
     filter, before pushing it back into the frame buffer.

     I guess all this stuff is to be done in the buddha node draw callback,
     whether pre-draw or post-draw I don't know, with a great bulk of GL commands.

     Does any of you performers have ever made this before (I am sure you have) ?
     Do you have an available fragment of code that is pushing/popping the
     object's projected 2D image, letting the user (me) be able to process this
     image ?
     Do you also have some C/C++ utilities for simple 2D image processing ?
     I have absoilutly no experience of GL programming ; I have always relied on
     the Performer layer. I am feeling like Performer will not be enough for the
     halo.

     Thanks in advance for your precious help...

     Michael Boccara
     Spacecraft simulation developper.
     Aerospatiale
     Suresnes (92), France
     Tel : +33 1 46 97 30 02
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