Using different textures in each channel

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Marko Srdanovic (mas++at++swl.msd.ray.com)
Thu, 1 Aug 1996 15:02:40 -0400


Hi,

I'm trying to create an application that has two channels that each view the
same scene. I seem to have that much working fine. Now I'd like to have each
channel use a different set of textures on entire scene. The geometry in each
channel will be the same, only the textures will differ. For example one
channel will use a set of textures and the other will use a completely
different set of textures. What is the best way to go about this?

I am using Performer 2.0 with OpenGL under IRIX 5.3.

Thank you for your time.

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