Hi, Performers: Last week I sent an e-mail asking for help about how to use the stencil buffer with Performer 2.0. Till the moment I havenīt received any suggestions, but I am quite sure that somebody must have dealt with this problem before. I am using Performer 2.0 with an Indigo2 High IMPACT with 4 TRAM. This machine has Open/GL native graphics hardware. I need to create a sort of binocular with a graduated grid, to look trough and see the database terrain augmented. I have already solved putting the grid, using the (unexisting in OpenGL) overlay plane , in a similar way as Performer does with the stats channel. But I am still having series problems with the use of the STENCIL buffer, so as to draw the shape o a black binocular. I am using a Post-Draw Callback function, within the framework of PERFLY, and I have achieved some results, but I am having a problem with the shape of the binocular flickering between the desired black and an strange sort of clearScreen apparently every frame. This problem misteriosly dissapear if I do a window resize, or I do iconize the window and restore it the maximum size. But as soon as I switch the binocular off, and on again, the problem of the flickering appears again as well. I would hugely appreciate if somebody could tell me where to find any source of information about the use of the stencil buffer with Performer 2.0, or any fragment of source C code making use of it. Thanks in advance. -------------- Rafael Garcia ELCO Sistemas Simulation Division Madrid - Spain --------------