Scott McMillan (scott++at++ht.com)
Thu, 25 Jul 1996 14:06:23 -0400 (EDT)
I have tried to set the transparency to PFTR_NO_OCCLUDE|PFTR_BLEND_ALPHA with
no luck, and I don't think the glDisable(GL_DEPTH_TEST) call in the draw will
work because I always have a solid object partially occluding the trasparent
objects.
My application: sticking needles into anatomical models where the needle is
solid the skin is very transparent and the interior anatomy is varying
degrees of transparency. I can move the camera around to get different
views, so depth order is not constant.
Regards,
scott
-- Scott McMillan | HT Medical, Inc. | Developing virtual environ- scott++at++ht.com | http://www.ht.com | ment medical and surgical Ph: 301-984-3706 | 6001 Montrose Rd., Ste. 902 | simulations and surgery Fax: 301-984-2104 | Rockville, MD 20852 | simulation creation tools.======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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