Sirius Video Problem

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Salvador Cabaruvias (sal++at++fbdev1)
Tue, 23 Jul 1996 21:31:55 -0700


I'm using IRIX 5.3 Onyx with a 2 pipe configuration with 2 RM5/pipe. I am
using Coryphaues's EasyScene with Performer 1.2 & GL.

I loaded an airport database with 20 textures of various size textures. I then
load a object (HUD) containing a single sq. polygon with a texture. Using the
complex.c example for the Sirius Video, as my guideline, I did the following:

create Sirius video texture.

apply a predraw & postdraw callback to the HUD to override the existing texture
with the sirius video.

initialize the sirius video as per the example.

What I observed when I ran the program:

The HUD polygon gets the Sirius Video texture in two parts: the upper left
(botton half of the texture) quarter and lower left quarter (top half of
texture). The rest of the polygon gets textures from the airport database.

What I did to fix it was load a database with a few buildings (4) and 4
textures.

Anybody experience this problem, if so, can you explain what is going?
Also I checked the texture memory, and when I just load the database, I use
less
than 2 mbytes, which for RM5 says there is plenty of texture still left.

Thanks in advance,
sal

-- 
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Salvador Cabaruvias                       |     sal++at++sgidev.mdc.com             |
--------------------------------------------------------------------------------
CSSL                                      |     "Well I be done seen about every  
McDonnell Douglas                         |      thing when I see an elephant 
(310) 593-6719                            |      fly"  --Dumbo--
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