Texture formats

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Guy Russell (guyr++at++thoth.engr.sgi.com)
Fri, 19 Jul 1996 11:18:14 -0700


        Sorry for any misconception about the texture formats. We are
investigating what would be best for future ISD machines. Any changes made as
a result of my previous question will not apply to Impact graphics.
> I am performing an informal survey of Impact users. What are the types
>of texture formats commonly used? Is the 4444 format used? If so is it more
>important than 5551 support? Would 8888 be acceptable if 1 bit alpha is not
>enough? Please send me comments as soon as possible.
> Thank you,
> Guy
>

-- 
                    Guy Russell
Member of the Technical Staff    Silicon Graphics Inc.
Email:guyr++at++engr.sgi.com          2011 N. Shoreline Blvd. M/S 2U-923
Phone:(415)933-6113              Mountain View CA 94043
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