pfMakeRotOntoMat()

New Message Reply Date view Thread view Subject view Author view

tidrowd++at++cc.tacom.army.mil
Wed, 17 Jul 1996 16:43:33 -0400


     I know this changed into pfMakeVecRotVecMat() in 2.0, but I'm seeing
     some problems with the old version (legacy code - will convert it
     eventually) in that when the two vectors are nearly parallel, the
     rotations in the resulting matrix suddenly disappears. I'm guessing
     that it's due to precision issues (using pfSinCos internally, etc.)
     but was wondering if perhaps there was some known problem with it.
     Did it get any better with 2.0? Or should I roll my own for this
     case? (if so, anybody have a code fragment? ;)
      
      
     Don Tidrow
     Visual Simulation Developer
     US Army TACOM
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:53:11 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.