Morten Eriksen (Morten.Eriksen++at++due.unit.no)
Tue, 16 Jul 1996 11:53:07 +0200 (METDST)
I'd suggest that you make a static buffer that is larger than the size
of the image buffer really needed - for example twice as big. Then you
could just use glDrawPixels with a random *pointer* into the first
half of the "noise buffer". Then you'd only have to fill the "noise
buffer" once.
I haven't actually tried this, but it was just an idea that popped
into my head when I was reading your mail.
Regards,
Morten Eriksen
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