Triangle primitives
Aubrey Holland (holland++at++PacificOcean.coaps.fsu.edu)
Thu, 11 Jul 1996 11:23:53 -0400
Hello,
I'm trying to put together a model of the earth using Performer, and so
far I've completed a good model using points and lines as primitives, but have
failed when using triangles. I would really like to make the model with
triangles, but for some reason it isn't working. It's probably my algorithm,
but I figured it had probably been done before, so I would solicit some advice
from you.
Another problem is that pfSharedArenaSize() doesn't seem to be
allocating the right size for my memory pool. I set the size to extremely
large (within our hardware limits), but I still get a message from pfMalloc()
that I can my memory area is still at the default level.
Thanks in advance,
Aubrey
holland++at++coaps.fsu.edu
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